Speaker
Description
We present PhysEduLLM, an LLM agent pipeline that generates interactive web-based physics simulations for educational use. Agents in this package turn a plain-text user request into parameters, and render it using a shared HTML and JavaScript template, and check the result against a given topic's checklist, ensuring physics consistencies before adding quiz-style questions. The package consists of agent roles which run in sequence: a designer agent that resolves physics parameters, a builder renders them into a standalone HTML and JavaScript simulation from one of two shared templates, a validator re-derives each topic's closed-form predictions to check the result against a shared physical-law contract (conservation, sign and magnitude consistency, physical boundedness), and a tutor adds quiz-style questions and lesson notes. A separate synthesizer role authors an entirely new topic file when a user's request does not match an existing one. The pipeline currently covers topics such as classical mechanics, electromagnetism, circuits, optics, waves, nuclear and particle physics, fluids, and thermodynamics, each subject to a shared physical-law agent. The output of this package is a standalone HTML webpage combining a simulation with interactive questions.
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