18 April 2024
Warsaw University of Technology
Europe/Warsaw timezone

Session

Session A (Presentation)

18 Apr 2024, 09:30
SK 04 / SK 05 (Warsaw University of Technology)

SK 04 / SK 05

Warsaw University of Technology

Conveners

Session A (Presentation)

  • Wlodzimierz Dabrowski (Warsaw University of Technology)

Presentation materials

There are no materials yet.

  1. Franciszek Pelc (Warsaw University of Technology)
    18/04/2024, 09:30

    Internet intrusion detection systems (IDS) use machine learning models, which one needs to train using public datasets. The training process requires a training set, which is a majority part of such a dataset, while validation is performed on its second part - the validation set. Finally, to evaluate the quality of the output model, one utilizes the test set, which is the third part. The...

    Go to contribution page
  2. Michał Balas
    18/04/2024, 09:42

    This paper proposes a solution to the problem of automatically generating an efficient front-end layer code based on a provided UI design. With the increasing complexity and scalability requirements of systems, companies, as well as individual developers, are inclined to seek a sufficient and maintainable way to automate some internal processes. One such automation may involve focusing on...

    Go to contribution page
  3. Jakub Stolarski, Piotr Olechno, Mateusz Gietka
    18/04/2024, 09:54

    The paper explores different solutions for implementing self-learning artificial intelligence (AI) competitive bots for the game Blood Bowl. The winners of the most of the previous competitions were scripted bots but in recent years bots based on machine learning started to outspace their competition. Blood Bowl is a two-player, turn-based, asymmetric board game that combines elements of...

    Go to contribution page
  4. Aleksandra Kowalczyk
    18/04/2024, 10:06

    The paper discusses the significance of one-shot learning from prototype SKU images for efficient product recognition in various retail and inventory management sectors. Traditional methods require large supervised datasets for training deep neural networks, which can be costly and impractical. One-shot learning techniques address this issue by enabling classification from a single prototype...

    Go to contribution page
  5. Bartosz Sadowski (Warsaw University of Technology)
    18/04/2024, 10:18

    Procedural plot generation is a topic widely researched in the context of video games. This paper discusses parts of the existing research using Role Playing Games as a target for plot generation. Analysis of table-, atom-, and Large Language Model-based approaches to plot generation for Role Playing Games indicates that more is needed. This paper proposes the solution to this problem using a...

    Go to contribution page
Building timetable...