Session

Digital Extremism: Mobilisation, Prediction, and Prevention

1A
29 May 2026, 09:30
4.08 (Williamson Building)

4.08

Williamson Building

Presentation materials

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  1. Allysa Czerwinsky (University of Manchester)
    29/05/2026, 09:30
    Paper

    Generative AI has transformed how political and extremist groups create visual content online, with significant implications for disinformation, radicalisation, and online harms. The British far-right’s co-opting of Amelia, a fictional character in Shout Out UK’s anti-extremism game Pathways, serves as an important case study in demonstrating the shifting visual aesthetics used in far-right...

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  2. James Stevenson (University of Bristol)
    29/05/2026, 09:45
    Paper

    Online environments have become key spaces for the development and expression of extremist and cyber terrorism activity. Understanding how psychological drivers, behaviours, and group dynamics manifest in these spaces remains a significant challenge. Traditional approaches rely on manual qualitative analysis, which is resource intensive and often exposes researchers to bias, fatigue, and...

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  3. Ellie Rogers
    29/05/2026, 10:00
    Paper

    Violent extremists use social media to share content, which can be algorithmically amplified in certain contexts. One countering violent extremism (CVE) strategy aiming to address this problem is algorithmically amplifying counter-speech to target audiences. Examples include Redirection, automatically generating counter-speech and hashtag campaigns. However, there is limited research on the...

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