Speaker
Izabella Antoniuk
Description
In this article a comprehensive methodology for procedural generation of cities is introduced. The method consists of three distinctive stages for terrain, road network and building generation. Presented algorithm is flexible and customizable, providing user with possibility to adjust the generation process and final outcome to their specific needs. Two methods were implemented for each stage and later utilized to generate a collection of virtual cities, demonstrating the versatility of proposed approach.
Authors
Mr
Adam Brol
(Institute of Information Technology, Warsaw University of Life Sciences)
Izabella Antoniuk